Connecting science & society
Communications & Scientific culture
IDIBELL's Communication and Fundraising Unit aims to improve public understanding of science focusing on the institute, its researchers and its value to society.
The unit carries out its mission through a wide range of initiatives and activities aimed at different audiences, including researchers, journalists and the media, politicians, students, science professors, the general public and, of course, members of IDIBELL.
Digital & social media
IDIBELL in motion
Science & Society
Hand in hand with a good number of researchers from the IDIBELL and ICO Infections and Cancer research group, and coordinated by the Communication Unit, VacunAcció returned to the classroom in 2022. For the second year, the educational project challenged students to fight against misinformation and fake news, and learn more about what vaccines are, how they are obtained, what group immunity is, where we can find reliable information and how the anti-vaccine movements have negatively impacted global health. The activity was carried out, over two months, with 30 4t ESO students from the Escola Pia of Granollers.
VacunAcció is organized within the framework of the Escolab program. The educational project is structured in a series of activities based on reflection and discovery, the autonomous work of the students, the formation of groups of experts for debate, the design of a study to find out if their immediate environment has a negative perception of vaccines and their effects, the acquisition of tools to search for reliable information and, finally, the elaboration of a final product with a direct impact on the society to which they belong: an awareness campaign against anti-vaccination movements, or in favor of vaccines.
WHAT DO YOU BET?
The Audiovisual Council of Catalonia, IDIBELL and the Bellvitge University Hospital culminate in 2022 the study What do you bet? about the risks of video games and gambling. A pilot test, designed by the research group on Psychoneurobiology of Eating Disorders and Addictive Behaviors of IDIBELL and HUB, carried out in two hight schools in the Barcelona metropolitan area, showed that introducing educational programs into classrooms prevents addiction to video games and gambling, as well as raises awareness among adolescents and teachers about the risks.
The students of the experimental groups from the Virolai School and the Bellvitge Institute, after working on the contents, produced audiovisual products in which they integrate reflections and knowledge about what they learned. The didactic material was reviewed after its application and it is available to the entire educational community.