SOCIAL MEDIA

SCIENCE OUTREACH

SINERGIA

WEBSITE

STARS GAME

FUNDRAISING

Connecting science & society

Communications & Scientific culture

IDIBELL's Communication and Fundraising Unit aims to improve public understanding of science focusing on the institute, its researchers and its value to society.

The unit carries out its mission through a wide range of initiatives and activities aimed at different audiences, including researchers, journalists and the media, politicians, students, science professors, the general public and, of course, members of IDIBELL.

Press, radio & TV

in the spotlight

31

press releseases issued

121

news published on our website
Digital & social media

IDIBELL in motion

13.305 FOLLOWERS

2.321 PAGE LIKES

357 SUBSCRIBERS

16.734 FOLLOWERS

1.801 FOLLOWERS

Corporate image & website

IDIBELL’s website is our main tool to communicate with our audiences. It includes information about our sevices, innovation activities and all our groups can highlight their activity. There you can also find the details about the activities we organize and all the news related to the Institute.

284.171
Visits
189
different countries of origin
Scientific culture

Science & Society

17

Public events

40

Premiered audiovisual pieces

14

Educational activities and projects

4534

total people reached

Stand-up science

Watch our PhD students transform their thesis into fun, entertaining clips

sLHam of scientists

Female scientists present their research in 5-minute ingenious and fun monologues.

Tandem project

Collaboration with the Bellvitge Institute to strengthen students’ skills in biomedicine.

30

Stand-up Science monologues

2664

Views of new videos

200

Atendees to the 5th sLHam

28

sLHam videos

200

Tandem students

STARS GAME

STARS GAME is a 3-year project that revolves around the co-creation of a digital escape room, in which both the students collective (between 10 and 13 years old) participate, through classroom workshops, together with faculty and scientific researchers, and also communication professionals. The institutions that are part of this strategic alliance to promote innovation in science education, thanks to an Erasmus + 2020 grant, are the Fondazione AIRC from Italy, the project leaders, Poslovno Svetovanje from Slovenia, HMGU from Germany, and IDIBELL.
The main objectives of the STARS GAME project are encourage critical thinking among high school students and promote, while playing, their interest in the knowledge of biomedicine and the scientific method. In L’Hospitalet, IDIBELL Works with four hight schools: INS Bellvitge, INS Mercè Rodoreda, INS Bisbe Berenguer and Jesuïtes Bellvitge. From these four centers, 119 students have experienced the escape room.

119

Students

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Outreach

Sinergia

In October, Bellvitge Campus celebrated the fourth edition of Sinergia, the festival of research and innovation in health in L’Hospitalet. More than 250 people came to the Campus to be part of the everyday work to improve people’s health carried out by IDIBELL, the Catalan Institute of Oncology, the Bellvitge University Hospital, the University of Barcelona, and Sant Joan de Deu Hospital. During the Open Day, a gymkhana, an escape room, guided tours through the facilities, and informative talks brought Bellvitge’s science closer to all visitors. The day culminated with a final party with prize ceremony for the gymkhana participants and a concert by EMMCA Gipsy Project.
Throughout the week, more than 150 students from the University of Barcelona and students from the Tandem with the Institut Bellvitge visited different areas of the campus such as the scientific services of IDIBELL. In addition, seven videos have been released showing the most cutting-edge research on the Campus within the series Quinaciència! and Tapes d’Innovació.
Sinergia is led by the City Council of L’Hospitalet and framed in the strategic project 4locaLHealth: Research, Innovation and Health in the territory through personalized medicine (PECT, co-financed with European FEDER funds).

1623
YouTube views
26
New videos
470
In-person attendees

Science education

VACUNACCIÓ

Hand in hand with a good number of researchers from the IDIBELL and ICO Infections and Cancer research group, and coordinated by the Communication Unit, VacunAcció returned to the classroom in 2022. For the second year, the educational project challenged students to fight against misinformation and fake news, and learn more about what vaccines are, how they are obtained, what group immunity is, where we can find reliable information and how the anti-vaccine movements have negatively impacted global health. The activity was carried out, over two months, with 30 4t ESO students from the Escola Pia of Granollers.

VacunAcció is organized within the framework of the Escolab program. The educational project is structured in a series of activities based on reflection and discovery, the autonomous work of the students, the formation of groups of experts for debate, the design of a study to find out if their immediate environment has a negative perception of vaccines and their effects, the acquisition of tools to search for reliable information and, finally, the elaboration of a final product with a direct impact on the society to which they belong: an awareness campaign against anti-vaccination movements, or in favor of vaccines.

WHAT DO YOU BET?

The Audiovisual Council of Catalonia, IDIBELL and the Bellvitge University Hospital culminate in 2022 the study What do you bet? about the risks of video games and gambling. A pilot test, designed by the research group on Psychoneurobiology of Eating Disorders and Addictive Behaviors of IDIBELL and HUB, carried out in two hight schools in the Barcelona metropolitan area, showed that introducing educational programs into classrooms prevents addiction to video games and gambling, as well as raises awareness among adolescents and teachers about the risks.

The students of the experimental groups from the Virolai School and the Bellvitge Institute, after working on the contents, produced audiovisual products in which they integrate reflections and knowledge about what they learned. The didactic material was reviewed after its application and it is available to the entire educational community.

Main partners
See who collaborated with us in 2022